A fabrial is a Rosharan gadget powered by Stormlight. A craftsperson (an artifabrian) traps a small spren inside a cut gemstone, then builds a metal frame around it. The kind of spren decides what the device does — heat, pull, push, link to a partner — and the metals fine-tune the effect. Spanreeds, clocks, heaters and painrials are everyday tech; a few ancient fabrials like Soulcasters are priceless relics (Handbook p.262; World Guide p.20).
A fabrial holds a set number of charges — think of them as uses. Switching one on usually takes the Interact action and spends 1 charge. Some work once per charge; others keep burning a charge per hour or per day until you touch them to switch off. At 0 charges it stops — if it was holding you up a wall or in the air, you fall (Handbook pp.241, 262).
During a short rest (an hour of downtime) you can drain infused loose gems into it — 1 gem = 1 charge, about 2 mk each — or a Radiant can pour in Stormlight, 1 Investiture per charge. Leaving it out in a highstorm refills it completely, just like spheres. Doing this doesn't cost you the rest's normal recovery (Handbook pp.241, 257, 299).
Your purse spheres are sealed in glass, so on their own they can't recharge a fabrial. A tuning fork (50 mk) lets you use spheres as if they were loose gems (Handbook p.260). Half-shards and Shardplate are hungry: 5 gems per charge (about 10 mk).
Infused spheres hold their Light for about 5 days; loose gems go dun within several days. Stock up after a highstorm, not a week before you need it (Handbook pp.242, 260).
Prices in the game are all in one unit: the diamond mark (“mk”). Spheres come in three sizes — a chip is a fifth of a mark, a mark, and a broam worth four marks — and a sphere set with a richer gem is worth more (Handbook p.242).
| Gem | Chip | Mark | Broam |
|---|---|---|---|
| Diamond | 0.2 | 1 | 4 |
| Garnet, heliodor, topaz | 1 | 5 | 20 |
| Ruby, smokestone, zircon | 2 | 10 | 40 |
| Amethyst, sapphire | 5 | 25 | 100 |
| Emerald | 10 | 50 | 200 |
Values in diamond marks. Example: an emerald broam is worth 200 mk — enough for two spanreed pairs.
Standard fabrials have a list price — from 100 mk for a spanreed pair to 2,000 mk for a half-shard. What's for sale depends on where you are, so ask your GM what the local shops carry. Starting kits carry only a small purse (the Artisan kit has 4d8 mk, Handbook p.243), so most fabrials are something you save up for or earn.
Anyone with a fabrial-crafting expertise and the right tools can build a standard fabrial. The materials cost half the list price (gem and spren included), and the work goes at about 100 mk of value per workday: a spanreed pair takes about 1 day, a painrial about 7½ days, a repeller about 15. The crafter rolls Crafting; good rolls (Opportunities) speed it up and bad ones (Complications) slow it down (Handbook pp.265–267).
Scholars who take the Artifabrian talents get better at this: cheaper materials, faster work, and the chance to invent one-of-a-kind fabrials (Handbook pp.106–110). The gems for unique fabrials can't be bought — talk to your GM about unique fabrials.
Fabrials and fabrial-quality gems turn up as rewards. Some — Soulcasters, Suppressors, Shardplate — can only be found or awarded, never bought (Handbook pp.255, 281–282).
| Ways to recharge | Cost | Good to know |
|---|---|---|
Infused loose gem | 2 mk per charge | Done during a short rest. Loose gems go dun in a few days. |
Purse spheres + tuning fork | 50 mk once for the fork | Without a fork, spheres can't recharge fabrials. |
A Radiant's Stormlight | 0 mk | 1 Investiture = 1 charge, during a short rest. |
Highstorm | 0 mk | Leave it out and it refills completely (Handbook p.241). |
Half-shard or Shardplate | 10 mk per charge | Needs 5 gems or 5 Investiture per charge. |
Examples: keeping a spanreed running for a month is about 12 mk; refilling a liferial after three heals is 6 mk; an attractor running an 8-hour workday burns 8 charges (16 mk) — more than it holds, so plan a top-up.
Most modern fabrials alter something, pair two things, or warn you; a few newer inventions fit none of these (World Guide pp.20–22).
Turn a property up — more heat, more force, more protection. Heatrials and the half-shard are augmenters.
Turn a property down. Most painrials are diminishers — they take the edge off pain so you can keep going.
Two halves of a split gem that move together over any distance. Spanreeds are conjoiners: write with one and the other writes too.
Split gems that move opposite each other — raise one half and the other drops. They hold up the suspended archery towers on the Shattered Plains. There's no reverser item to buy in the Handbook.
Warn you when chosen people, materials or Stormlight use come close — a fabrial burglar alarm.
Keep perfect time, powered by a logicspren.
Slowly draw one substance in (water, smoke) or push one away (wood, stone). Great for chores and clever setups, not for yanking weapons out of hands.
Ancient relics copy Radiant surges, and modern Artifabrians keep inventing one-off devices. These are rare and can't simply be bought.
Every fabrial with rules in the Stormlight Handbook, in our own words. Recharge costs assume the usual 2 mk per charge from an infused loose gem — a Radiant's Stormlight or a highstorm costs nothing. Check the page reference for the full rules.
Standard fabrials — you can buy these
| Fabrial | What it does in play | Tier | Price | Charges | Cost per recharge |
|---|---|---|---|---|---|
Heatrial Official Handbook p.263 | Warms a room or camp, or gets hot enough to cook. Don't touch the gem while it's on — it burns. | Standard | 50–500 mk bigger costs more | 5 | 2 mk per charge Full refill: 10 mk Uses 1 charge a day for warmth, 1 an hour for cooking |
Painrial (amplifying) Official Handbook p.263 | A light melee weapon (1d6 vital). Spend a charge on a hit to add your skill bonus to the damage a second time. | Standard | 750 mk | 3 | 2 mk per charge Full refill: 6 mk 1 charge per boosted hit |
Painrial (numbing) Official Handbook p.263 | Worn. When you're hit, use your reaction and a charge to take 1d4 less damage. | Standard | 750 mk | 3 | 2 mk per charge Full refill: 6 mk 1 charge per use |
Half-shard Official Handbook p.249 | A big two-handed kite shield. Spend a charge before you take a hit for +10 deflect against it, and your deflect then works against every damage type for that attack. | Standard | 2,000 mk | see Handbook p.249 | 10 mk per charge Needs 5 gems (or 5 Investiture) per charge |
Spanreed (pair) Official Handbook p.264 | Two linked pens: what one writes, the other copies, at any distance. Both must stay still — useless on a moving ship or carriage. | Standard | 100 mk for the pair | 3 | 2 mk per charge Full refill: 6 mk 1 charge per 5 days in use — about 12 mk a month |
Alerter Official Handbook p.262 | Blinks when chosen people, materials or surges come within the range it was built for. | Standard | 500 mk | 5 | 2 mk per charge Full refill: 10 mk 1 charge per day switched on |
Clock Official Handbook p.262 | Tells the exact time — from a wrist piece to a building-sized clock that calls the hour. | Standard | 200 mk | 3 | 2 mk per charge Full refill: 6 mk 1 charge per 5 days |
Attractor Official Handbook p.262 | Slowly pulls one material (water, smoke…) toward itself, about 1 ft a round. It can't pull things someone is wearing or carrying. | Standard | 750 mk | 5 | 2 mk per charge Full refill: 10 mk 1 charge per hour — an 8-hour day is 16 mk, so recharge midway |
Repeller Official Handbook pp.263–264 | Gently pushes one material away within its range. It can't push things someone is wearing or carrying. | Standard | 1,500 mk | 5 | 2 mk per charge Full refill: 10 mk 1 charge per hour |
Drainer Official Handbook pp.262–263 | Touch something holding Stormlight (a sphere, a fabrial, even a Radiant) to pull 1 charge into the drainer. Unwilling targets get to resist. | Standard | 1,000 mk | 2 | 0 mk It fills itself by draining |
Emotion bracelet Official Handbook p.263 | Changes colour with the feelings around you. Spend a charge for advantage on an Insight test against someone within 10 ft. | Standard | 200 mk | 3 | 2 mk per charge Full refill: 6 mk 1 charge per use |
Freechair Official Handbook p.263 | A floating chair that carries a person who can't walk. | Standard | 800 mk free for a character who needs one | None | 0 mk Doesn't use charges |
Rare fabrials — awarded, never bought
| Fabrial | What it does in play | Tier | Price | Charges | Cost per recharge |
|---|---|---|---|---|---|
Soulcaster Official Handbook p.264 | Lets you Soulcast — change an object into another Essence, usually just one kind. Without Transformation training you're limited to Small things. | Ancient | Not sold Only found or awarded | 5 | 2 mk per charge Full refill: 10 mk Spends charges in place of Investiture |
Suppressor Official Handbook p.264 | Shuts down surges, Shardblades and Shardplate within 30 ft. A Stormlight-charged one stops Voidlight users, and the reverse. | Ancient | Not sold Only found or awarded | 2 | 2 mk per charge Full refill: 4 mk 1 charge per hour switched on |
Unique fabrials — Artifabrian inventions
These are one-of-a-kind devices an Artifabrian invents around a rare gem that can't be bought. If you want one, talk to your GM about unique fabrials.
| Fabrial | What it does in play | Tier | Price | Charges | Cost per recharge |
|---|---|---|---|---|---|
Bindrial (area) Official Handbook p.271 | Sticks everything within 5 ft of it to the ground. | Tier 1 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk 1 to start, then 1 each round you keep it on |
Bindrial (self) Official Handbook p.271 | Climb any surface, and stay stuck in place afterwards for free. | Tier 1 | Not sold Invented by an Artifabrian — talk to your GM | 5 | 2 mk per charge Full refill: 10 mk 1 charge per round of climbing |
Compressor Official Handbook p.271 | On a hit, stiffens the target: they're Slowed and worse at physical tests. | Tier 1 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk 1 charge per round of effect |
Cremrial Official Handbook p.272 | Softens a 5-ft patch of stone into clay — enemies standing there can get stuck. | Tier 1 | Not sold Invented by an Artifabrian — talk to your GM | 5 | 2 mk per charge Full refill: 10 mk |
Cultivator Official Handbook p.272 | Makes plants you touch shoot up to 5 ft — instant cover, a barrier or something to climb. | Tier 1 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk |
Accelerator Official Handbook p.270 | A slick, low-friction dash: move your full movement in a straight line. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk |
Armor Augmenter Official Handbook p.270 | Built into one suit of normal armour: +2 deflect until the scene ends. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 2 | 2 mk per charge Full refill: 4 mk 1 charge per scene |
Ascender Official Handbook p.271 | Fly 30 ft until the end of your next turn; you can hover for free while it has charge. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 5 | 2 mk per charge Full refill: 10 mk |
Drainer (invented) Official Handbook p.272 | Touch to pull 1 Investiture or charge from objects, fabrials or Radiants into itself. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 5 | 0 mk It fills itself by draining |
Liferial Official Handbook p.272 | Heal yourself or someone in reach for 1d6. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk |
Lightrial Official Handbook p.272 | A dazzling flash or bang that knocks focus out of a target (more on a hit, a little on a miss). | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk |
Painrial (invented) Official Handbook p.273 | Stores pain and gives it back: a 1d6 vital light weapon that can add your skill bonus again. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 3 | 2 mk per charge Full refill: 6 mk |
Projectile Official Handbook p.273 | An experimental launcher: a ranged weapon (30/120 ft) that hits for 1d10. | Tier 2 | Not sold Invented by an Artifabrian — talk to your GM | 5 | 2 mk per charge Full refill: 10 mk 1 charge per shot |
Disruptor Official Handbook p.272 | Disintegrates a Small object you touch (not Invested things). If someone's holding it, you have to beat them first. | Tier 3 | Not sold Invented by an Artifabrian — talk to your GM | 4 | 2 mk per charge Full refill: 8 mk |
Surge fabrial Official Handbook p.273 | Lets you use one Radiant surge by its normal rules, paying with charges instead of Investiture. | Tier 4 | Not sold Invented by an Artifabrian — talk to your GM | 4 | 2 mk per charge Full refill: 8 mk |
These show up in the setting but have no item rules — you can't buy or build them from the tables. Official.
- Official Oathgates — huge ancient platforms that move people between cities, at a Stormlight cost (World Guide p.22).
- Official Hydrators — devices that pull drinking water out of the air; prized by travellers in Shadesmar (World Guide p.178).
- Official Urithiru's lifts — fabrial elevators in the tower city, modernised by today's engineers (World Guide p.135).
- Official Flying ship experiments — engineers are working on vessels lifted by many conjoiners (World Guide p.135).
- Official Multi-fabrial arm bracers — several small fabrials built into one wearable piece (World Guide p.20).
- Official Flash fabrials — blinding light-bursts some criminals carry (World Guide p.199).
- Official Message gemstones — gems that store recorded messages in archives (World Guide p.135).
- Official Fabrial locks and sealed doors — gem-keyed locks and doors guarding valuables (Stonewalkers).
- Official Alarm networks — linked alerters that guard a building or vault (Stonewalkers).
- Official Ancient fabrials — old relics that still copy a Radiant surge, rarely seen outside a GM's treasure hoard (Stonewalkers).
Cultivation's Hoard (by NovaOmen) — 26 fabrials
From NovaOmen's fan expansion on 17th Shard. Prices and charges are the author's. Two combined entries (Weight Reducer/Increaser, Revealer/Concealer) are listed separately.
Cultivation's Hoard · Tier 1
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Archiver Homebrew GM approval required | Stores one remembered phrase (≤25 words) per charge; spending the charge replays it in your head. Storing it makes you forget it. | Tier 1 | 300 mk | 2 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Chillrial Homebrew GM approval required | Cooler — the reverse of a heatrial. Interact to start or adjust; touching the gem while on deals 1d6 vital. | Tier 1 | 50–500 mk | 5 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Connector Homebrew GM approval required | Lets the user understand and speak one language fluently; needs a spren caught where that language is spoken. | Tier 1 | 500 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Converter Homebrew GM approval required | Wrist device: spend a charge and touch two objects; Investiture flows between them (1 per turn) until they even out. Unwilling targets resist with DC 12 Discipline. | Tier 1 | 100 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Hydrator Homebrew GM approval required | Condenses about 1 liter of water an hour from the air — the go-to water source in Shadesmar. | Tier 1 | 200 mk | 5 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Navigator Homebrew GM approval required | Paired halves that always point at each other while both are in the Physical Realm; each half tracks its own charges. | Tier 1 | 100 mk each | 5 (each half) | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Shroudrial Homebrew GM approval required | As an action, fills a medium area around you with smoke for 1 round; creatures in it must pass DC 15 Discipline or be Disoriented. | Tier 1 | 500 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Weight Reducer Homebrew GM approval required | As an action, halves a target's weight for 1 minute: it counts as one size smaller to push or pull, and a creature's jump doubles. | Tier 1 | 750 mk (Reducer/Increaser) | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Weight Increaser Homebrew GM approval required | As an action, adds half again to a target's weight for 1 minute: one size larger to push or pull, and a creature gains Cumbersome [3]. Unwilling targets get a DC 13 Athletics save each turn. | Tier 1 | 750 mk (Reducer/Increaser) | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Cultivation's Hoard · Tier 2
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Augmenter (Attribute) Homebrew GM approval required | Boosts one attribute chosen at creation for a round; keep it going with another charge each round. Multiple augmenters don't stack. | Tier 2 | 500 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Cheap Suppressor Homebrew GM approval required | Interact + 1 charge: nobody in a 15-ft area can gain Investiture or charges from the chosen light, and Blades/Plate can't be summoned inside. | Tier 2 | 1,000 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Enhanced Alerter Homebrew GM approval required | Goggles that show a glowing light for each attuned phenomenon (an essence, a light, even a surge) within 50 ft, brighter when closer. | Tier 2 | 1,000 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Fire Thrower Homebrew GM approval required | Repeller-driven flame burst: everyone in a 10-ft area in front of you makes DC 15 Agility or takes 2d4 energy (half on success). Has Loaded [1] as a drawback. | Tier 2 | 1,500 mk | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Halfshard Homebrew GM approval required | Uses the Handbook half-shard rule (spend a charge for +10 deflect against all damage types for that attack); a crafted one gets an extra charge. | Tier 2 | 2,000 mk | 3 in table / 2 in text (source disagrees) | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Revealer Homebrew GM approval required | Makes Stormlight/Voidlight use within 5 ft glow brighter, including Illumination and metallic arts. | Tier 2 | 750 mk (Revealer/Concealer) | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Concealer Homebrew GM approval required | Dims the glow of Stormlight and Invested beings within 5 ft. | Tier 2 | 750 mk (Revealer/Concealer) | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Cultivation's Hoard · Tier 3
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Focuser Homebrew GM approval required | As an action and 1 charge, dulls distracting emotions and gives you the Focused condition until the end of the round. | Tier 3 | 1,500 mk | 2 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Hastener Homebrew GM approval required | As a free action and 1 charge, gain an extra action this round. When all charges are spent you become Exhausted [-2]. | Tier 3 | 2,000 mk | 2 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Protector Homebrew GM approval required | Touch a willing ally (not yourself) and spend a charge: they gain Protected [3] until the scene ends or it's used up. Has the Dangerous trait. | Tier 3 | 1,500 mk | 4 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Retainer Homebrew GM approval required | Each charge holds one surge use that a Radiant "loads" in 5 minutes; anyone can then fire it as if they were that Radiant. | Tier 3 | 1,000 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Thunder Bracers Homebrew GM approval required | Ranged Discipline attack up to 50 ft for 2d6 + Crafting energy damage (2d6 on a graze). Has the Dangerous trait. | Tier 3 | 2,000 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Weapon Augmenter Homebrew GM approval required | Fixed to one non-Invested weapon; as a free action and 1 charge, add 1d6 energy damage until the end of the round. | Tier 3 | 750 mk | 2 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Cultivation's Hoard · Tier 4
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Anti-Light Bomb Homebrew GM approval required | One-shot explosive: 8d12 energy damage in a 15-ft area (half if they avoid danger). Destroys itself. | Tier 4 | 4,000 mk | 1 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Anti-Light Needle Homebrew GM approval required | Attuned to one light; once jabbed in, the target takes 10d12 spiritual damage when they use that light. Pull out with DC 16 Athletics. | Tier 4 | 5,000 mk | 1 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Enhanced Attractor Homebrew GM approval required | Glove + chestplate that pulls one attuned material within 50 ft at 100 ft/second; can yank gear (DC 15 Athletics) and attack with an essence. | Tier 4 | 2,500 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
Enhanced Repeller Homebrew GM approval required | Glove + chestplate that pushes one attuned material within 50 ft at 100 ft/second; can strip gear (DC 15 Athletics) and attack with an essence. | Tier 4 | 2,500 mk | 3 | 17thshard.com/forums/topic/202079-cultivations-hoard-a-fanmade-expansion NovaOmen, Cultivation's Hoard (Ch. 3, PDF pp.58–66). Self-described unofficial Fan Content under the Cosmere RPG Fan Content Policy; not approved or endorsed by Dragonsteel or Brotherwise. Contains Wind and Truth spoilers. PDF |
From the 17th Shard forums
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Spanfork Homebrew GM approval required | A voice spanreed: paired tuning-fork devices that let the two holders talk out loud across any distance. Follows the spanreed rules; needs a quiet room. | Tier 2 (unique effect) | 300 mk | 3 | 17thshard.com/forums/topic/200907-more-fabrials-homebrew NovaOmen, More Fabrials! draft doc. Marked unofficial, non-commercial fan content, not reviewed by Dragonsteel or Brotherwise. Doc |
Soulcaster Savantism Homebrew GM approval required | A talent path, not an item: a Soulcaster user gains +2 Soulcaster charges and a "become a savant" goal; later talents cut Soulcasting costs by 2 Investiture, add the Deadly trait to Transformation attacks and partly turn your body into your essence. | Level 4+, Transformation 2+, needs a Soulcaster | n/a — talent | +2 to your Soulcaster | 17thshard.com/forums/topic/200650-soulcaster-path-hombrew atlas333 (17th Shard), Google Doc draft marked "work in progress". Marked unofficial, non-commercial fan content, not reviewed by Dragonsteel or Brotherwise. Doc |
Fabrial tensioner Homebrew GM approval required | Fitted to a crossbow, it becomes a light weapon and loses Loaded [1]. One action and 1 charge powers it for the whole scene. Drawback: Inefficient. | not given | not given | 3 | 17thshard.com/forums/topic/200907-more-fabrials-homebrew Gisaku75 (17th Shard post, Sept 9, 2025). No licence stated — credit the author. |
Ideas from Reddit
Quick ideas from r/cosmererpg. Most have no numbers — "not given" means the source doesn't say.
| Fabrial | What it does | Tier | Price (as given) | Charges (as given) | Source & credit |
|---|---|---|---|---|---|
Gunslinger pistol (book build) Homebrew GM approval required | Uses the official Projectile invention as a pistol with Efficient Engineer and Prized Acquisition — homebrew flavour on book rules. | Tier 2 (official Projectile) | about 100 mk materials with Efficient Engineer; gem from Prized Acquisition | 3 | reddit.com/r/cosmererpg/comments/1muo1k8/build_inspiration_gunslinger r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Deployable tower shield / storm shelter Homebrew GM approval required | Cremrial-bound plates that unfold into a tower shield (d6 heavy, Cumbersome 3) or a small storm shelter. | not given | gem via Prized Acquisition; price not given | not given | reddit.com/r/cosmererpg/comments/1nt43ez/help_with_unique_fabrial_design r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Fabrial grenades Homebrew GM approval required | Several suggestions, no stats: a repeller that dumps all its charge at once inside a shrapnel shell, a heatrial plus explosive, a one-charge super-repeller air blast, a spring/weight "ammo sprayer", and gas or smoke pressure grenades. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1o1ac27/unique_fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Gem-lens spyglass Homebrew GM approval required | Spyglass with swappable gem lenses, each revealing something different (emerald: plants, garnet: living creatures, sapphire: gases and windspren, heliodor: moving objects). From a search summary only. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1o1ac27/unique_fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Fabrial bullets & coilgun Homebrew GM approval required | Small fabrial bullets that trigger on impact (make the target heavier, grow plants around it; levitating or transforming rounds at higher tiers), plus a commenter's "coilgunrial": a heavy ranged weapon with Cumbersome and Deadly that fires small cannonballs. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1nuvd6v/wat_spoilers_lets_brainstorm_some_homebrew r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Wind boots Homebrew GM approval required | Zinc-and-windspren footwear: +5 ft of movement in one direction, each charge lasting 1 round. | not given | not given | 5 | reddit.com/r/cosmererpg/comments/1m9ckmc/fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Grandbow scope Homebrew GM approval required | Tin-and-concentrationspren sight giving an attack bonus at grandbow ranges; bonus size not given. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1m9ckmc/fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Blood attractor Homebrew GM approval required | An extra-strong attractor (or repeller) tuned to blood that makes people feel unwell. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1mlurt7/anybody_have_any_homebrew_fabrials r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Advantage pistol Homebrew GM approval required | Projectile invention plus the Amplified upgrade, pitched as a weapon that always fires with advantage. | Tier 2 (official Projectile + upgrade) | not given | 3 | reddit.com/r/cosmererpg/comments/1mlurt7/anybody_have_any_homebrew_fabrials r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Heliodor gauntlet (actual play) Homebrew GM approval required | A player's custom gauntlet (heliodor, iron, brass) that pulls a braced enemy to you, you to them, or an enemy into your punch for extra damage and advantage. A strong crafting roll added an option to affect everyone near the target for 2 focus. | not given | not given | 2 | reddit.com/r/cosmererpg/comments/1mlurt7/anybody_have_any_homebrew_fabrials r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Super binoculars Homebrew GM approval required | Tin frames with a concentrationspren for long-range viewing (one-line idea; credited in the thread to Joe_Spazz). | not given | not given | not given | reddit.com/r/cosmererpg/comments/1m9ckmc/fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Heatrial-primer rifle & Stormlight recharger Homebrew GM approval required | Bullet casings with a heating-fabrial primer in a duralumin cage that recharge on a short rest (you reload the lead), plus a recharger that moves Light from a reserve gem into the casings. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1m9ckmc/fabrial_ideas r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Heavy-weapon painrial Homebrew GM approval required | Forum fixes for big-weapon painrials: one version doubles the damage modifier and makes all of it vital; another just lets the painrial upgrade apply to Heavy Weaponry. | not given | not given | not given | 17thshard.com/forums/topic/202970-fabrials-and-my-broken-heart Tamriel Wolfsbaine, JustQuestin and others (17th Shard thread). No licence stated — credit the posters. |
Damaged liferial (house variant) Homebrew GM approval required | A campaign's damaged Liferial at 25% charge that still healed 15+ HP in one go as an emergency save. From a search summary only. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1w3fl58/what_fabrials_did_you_actually_use r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Smoke-bomb arrow Homebrew GM approval required | A smoke-bomb arrow fabrial used in a campaign. From a search summary only — details not found in source. | not given | not given | not given | reddit.com/r/cosmererpg/comments/1w3fl58/what_fabrials_did_you_actually_use r/cosmererpg commenter (name not visible in our research). No licence stated — open the thread to credit them. |
Flavour-only fan ideas (no game rules)
- Homebrew Tomwah: gravity-reversing fabrial, flying ships, a Stormlight lamp/heater, soundless soundproofing — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew Tybo the Ghostbloods' dog: a heliodor + garnet medical fabrial for blood loss — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew Liveset: a "glider" fabrial train — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew kaladinfan: conjoined pistons, hovercraft, a flashlight — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew brightness_brightlord: a soulcaster spanreed and copy machine — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew crazyroshalien: a conjoined telegraph and an emotional-warning fabrial — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew Kerona: a two-gem fabrial telephone and hearing aid — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew Elhokar Kholin: a spren-glow battery — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew arstuluscutionus: a gravitational-wave detector (Ascender-like) — 17thshard.com/forums/topic/196962-fabrial-invention-ideas-thread
- Homebrew Lord Saladin: custom fabrial looks: metal and gem appearance ideas (visual only, no stats) — 17thshard.com/forums/topic/200936-custom-fabrial-designs-with-visual-descriptions
- Make your Radiant the battery. During a short rest a Radiant can pour Stormlight into your fabrials, 1 Investiture per charge — no gems needed (Handbook p.241).
- Recharge on every short rest. Topping up doesn't cost you the rest's recovery, so there's no reason to start a fight half-empty (Handbook p.299).
- Hang them out in a highstorm. Fabrials refill completely in a highstorm, just like spheres (Handbook p.241). Plan big jobs for right after one.
- Think beyond combat. An emotion bracelet wins negotiations, a cultivator grows instant cover or a ladder, a cremrial softens a wall, an attractor clears smoke from a room.
- Mind the spanreed's limits. Spanreeds only work while both halves sit still — set up your messages before you board the ship (Handbook p.264).
- Charged fabrials are Invested. While they hold charge they're harder to affect with surges, and they can be seen from the Cognitive Realm (Handbook pp.237, 241).
- Fabrials can give you away. Some spren react loudly to fabrials being switched on; in enemy-held places, think twice before switching one on (World Guide p.18).
- Count your Light. Where Stormlight is scarce — like Shadesmar — every charge matters, so carry spare gems and decide what's worth spending on (World Guide p.176).
Official entries are summarised in our own words from the Cosmere RPG Stormlight Handbook, the Stormlight World Guide and Stonewalkers; page references point to the printed pages. For the full rules, use the books — see Get the Books. Homebrew entries link to and credit their original authors.